The catch is C4D can’t take advantage of those extra cores, so you’re paying double the price for a CPU that C4D can’t put through its paces (yet). You’ll notice the Cinebench single score of the 5995WX is the same as the 5975WX, but the multi score of the 5995WX is 50% better than the 5975WX. If we check the Cinebench scores (which is the popular benchmarking software for CPUs by none other than Maxon) on both those CPUs, you’ll see their respective single and multi scores along with their price tag: AMD Ryzen Threadripper Pro 5995WX ($6500): Single 1480 | Multi 71,000 AMD Ryzen Threadripper Pro 5975WX: ($3300): Single 1480 | Multi 50,000 AMD Ryzen Threadripper Pro 5995WX 2.7GHz 64-Core AMD Ryzen Threadripper Pro 5975WX 3.6GHz 32-Core As you can see below, you’ll typically see that the higher the amount of cores a CPU has, the clock speed of those cores are lower: This means that for those tasks, you would want the CPU with the fastest single CPU core speed, not the total amount of cores. Which CPU you choose will be the difference between a snappy viewport that chews through millions of clones and one that lags heavily.Īs of this article's writing, features such as Deformers, Generators, and Cloners are calculated on a single core and not able to be calculated by multiple cores and take advantage of a beefy 64-core system. If you have many lanes (cores) but the speed limit (core speed) is low, those extra lanes don't help. At that point, you don’t care about how many lanes (Cores) there are on the highway, but that the speed limit (core speed) is high. Think of this like if you’re driving and you're only concerned with getting somewhere fast. The important thing to understand about C4D is that, much like After Effects, certain features rely on single CPU core speed versus sheer number of CPU cores. (There’s an LA traffic joke in here somewhere) The more lanes (cores), the more cars (tasks) the highway can pass through. The number of cores a CPU has refers to its ability to multitask. In addition to speed, CPUs have a certain amount of cores, which you can think of as lanes of a highway. A CPU is a lot like the top speed you can drive on a highway, but instead of a speed limit measured in MPH, CPUs are measured in Gigahertz (GHz). A CPU, or central processing unit, is the brain of your computer. Two of the biggest bottlenecks in Cinema 4D are viewport (CPU) and render (GPU) speed. It's even more important to keep in mind how C4D works today and how it will work in the future. Most 3D artists wear many hats and do all of the things, so both CPU and GPU will be of equal concern. You could use it primarily for modeling or animation which are CPU-reliant tasks, or you could use it mostly for texturing and GPU rendering which are reliant on GPUs, or both! This means it’s important to get specific PC configurations that are optimized for your specific workflow. Until the new M1 chips get into the Mac Pros, we can’t really recommend buying a 2-year-old Mac Pro for 3D work-which would be almost double the cost of a similarly spec’d PC! That being said, stay tuned to this space as we’ll be updating our recommendations as things develop.Īs evident by the huge variety of work being done in the 3D space, there’s many ways to use Cinema 4D. For 3D professionals, there’s not much to talk about on the Mac front at this point. Alas, this is why we’re not going to be covering Mac setups - for now at least. They laid out that if I wanted the most bang for my buck, to use the 3D software I wanted to use without a hitch, and not go broke.I should go PC. In that first conversation with Puget Systems back in 2020, we had to have a tough talk.
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